Kakita Swordsmith School
Resumo
- Anéis
+1 Air
+1 Fire- Honra
- 55
- Perícias iniciais
- escolha 5 +1 Aesthetics, +1 Martial Arts [Melee], +1 Courtesy, +1 Culture, +1 Sentiment, +1 Smithing, +1 Theology
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- escolha 1: Soaring Slice, Striking as Air, Striking as Fire
- todas: Artisan’s Appraisal
Particularidades
- Padrões de item
Kakita Pattern. You can apply this item pattern (see page 109) to any bladed weapon you craft.
Habilidade de escola
Sacred Art of Steel
Once per game session when you make a check to craft, improve, or maintain a weapon, you may add a number of kept set to results equal to your school rank.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Artisan Skills | Grupo de perícias | ||
| Courtesy | Perícia | ||
| Culture | Perícia | ||
| Martial Arts [Melee] | Perícia | ||
| Rank 1 Kata | Grupo de técnicas | ||
| Blessing of Steel | Técnica | ||
| Well of Desire | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Aesthetics | Perícia | ||
| Meditation | Perícia | ||
| Smithing | Perícia | ||
| Rank 1–2 Rituals | Grupo de técnicas | ||
| Ebb and Flow | Técnica | ||
| Tributaries of Trade | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Sentiment | Perícia | ||
| Smithing | Perícia | ||
| Theology | Perícia | ||
| Rank 1–4 Air Shūji | Grupo de técnicas | ||
| All Arts are One | Técnica | ||
| Dazzling Performance | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Artisan Skills | Grupo de perícias | ||
| Courtesy | Perícia | ||
| Martial Arts [Melee] | Perícia | ||
| Performance | Perícia | ||
| Rank 1–4 Kata | Grupo de técnicas | ||
| Soul Sunder | Técnica | ||
| Bravado | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Aesthetics | Perícia | ||
| Design | Perícia | ||
| Smithing | Perícia | ||
| Rank 1–5 Fire Shūji | Grupo de técnicas | ||
| Buoyant Arrival | Técnica | ||
| Striking as Void | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Ashidaka’s Method
When you create a new weapon, you may apply two different patterns that you know to it (instead of one).
Descrição
Like all institutions of the Crane, the Kakita Swordsmith School emphasizes perfection and excellence. The blades they forge are renowned across Rokugan as the finest that can be made; some duelists wait long years for the opportunity to have one of these blades crafted for their use. Very rarely, a venerable swordsmith will take on a promising youth as an apprentice, though most apprentices spend decades before they are honored as “proficient.”
Texto do livro
Shadowlands · Chapter 2: Honor Against Demons › New Schools › Kakita Swordsmith School · p. 89
Mostrar o texto como impresso
Like all institutions of the Crane, the Kakita Swordsmith School emphasizes perfection and excellence. The blades they forge are renowned across Rokugan as the finest that can be made; some duelists wait long years for the opportunity to have one of these blades crafted for their use. Very rarely, a venerable swordsmith will take on a promising youth as an apprentice, though most apprentices spend decades before they are honored as “proficient.”
Rings: +1 Air, +1 Fire
Starting Skills (choose five): +1 Aesthetics, +1 Martial Arts [Melee], +1 Courtesy, +1 Culture, +1 Sentiment, +1 Smithing, +1 Theology
Honor: 55
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Kata (choose one): Soaring Slice, Striking as Air, Striking as Fire
Shūji: Artisan’s Appraisal
Patterns: Kakita Pattern. You can apply this item pattern (see page 109) to any bladed weapon you craft.
Sacred Art of Steel (School Ability): Once per game session when you make a check to craft, improve, or maintain a weapon, you may add a number of kept set to results equal to your school rank.
Starting Outfit: Traveling clothes, ceremonial clothes, daishō (a personally crafted katana with Kakita pattern [see page 109] and wakizashi), smithing hammer, traveling pack, an attendant (see page 64 of the core
rulebook) or Rokugani pony (see page 326 of the
core rulebook).
