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The Game of Twenty QuestionsGuia por livroCore, PoW, WotW, EE
Building a SchoolPassos e exemplosPoW
Assembling a Court in Seven StepsPassos e exemplosCoS
BondsVersões por livroCoS, PoW
What Makes a Good Bond?Versões por livroCoS, PoW
Forging and Advancing a BondVersões por livroCoS, PoW
Calling upon a BondVersões por livroCoS, PoW
Types of BondsVersões por livroCoS, PoW
Evolving BondsVersões por livroCoS, PoW
A Hero’s ResolveThe CharacterQuadro lateralCore p. 36
AbsencesThe Role of the GMQuadro lateralCore p. 284
Advantage And Disadvantage CategoriesMaking a CheckQuadro lateralCore p. 24
Annihilating A CohortStrategic ObjectivesQuadro lateralCore p. 277
Accumulating StrifeUsing Strife—Core p. 29
Action ExampleConflict ScenesQuadroCore p. 252
ActionsConflict Scenes—Core p. 252
Adding ComplicationsRunning the Game—Core p. 298
Adding NPC TemplatesNPC Profile Breakdown—Core p. 311
Additional Rules for Checks——Core p. 26
Additional Titles——PoW p. 185
Advancing in a SchoolExperience Points and Character Advancement—Core p. 97
Advantages and DisadvantagesThe Character—Core p. 35
Advantages and Disadvantages——Core p. 99
Advantages and DisadvantagesCreating Custom—Core p. 137
After the Thunder——SL p. 8
Alternative Campaign Styles——Core p. 306
Applying Advantages and DisadvantagesRunning the Game—Core p. 297
ApproachesBreakdown of a Skill—Core p. 141
Artisan Skill Group——Core p. 145
Artisan SkillsArtisan Skill Group—Core p. 146
AssistanceAdditional Rules for Checks—Core p. 26
Attributes of the GroupBuilding a Religious Group—CeR p. 125
Awarding XPRunning the Game—Core p. 299
Awarding xpExperience Points and Character Advancement—Core p. 97
Awareness of Elemental ImbalancesThe Elemental Imbalance in GamesQuadroWotW p. 124
Battle FatigueStrategic ObjectivesQuadro lateralCore p. 280
Battle Zones: Assigning FeaturesBattle ZonesQuadro lateralFoV p. 121
Battle Zones: Assigning Terrain QualitiesBattle ZonesQuadro lateralFoV p. 120
Battle Zones: Mapping The AreaBattle ZonesQuadro lateralFoV p. 120
Battles In RokuganLeaders and ActionsQuadro lateralCore p. 276
Bonuses For RoleplayingIntriguesQuadro lateralCore p. 257
Building TensionRunning the GameQuadro lateralCore p. 299
Building TrustRunning the GameQuadro lateralCore p. 296
Bushidō In Historical JapanUsing Social AttributesQuadro lateralCore p. 300
Bushidō In RokuganUsing Social AttributesQuadro lateralCore p. 301
Background, Core Beliefs, and FocusBuilding a Religious Group—CeR p. 124
Battle Zones——FoV p. 118
Beasts of the Burning SandsCurrency in the Cradle of the WorldQuadroC5W p. 119
Becoming CompromisedCompromised—Core p. 30
Beginning and Ending ScenesScenes—Core p. 247
Bonus Successes and ShortfallAdditional Rules for Checks—Core p. 26
Breakdown of a Skill——Core p. 141
Building a Religious Group——CeR p. 124
Buying and Selling ItemsSamurai and Money—Core p. 229
Changing Initiative ValuesConflict ScenesQuadro lateralCore p. 250
Chapter PresentationThe Role of the GMQuadro lateralCore p. 282
Checks For Actions In TextConflict ScenesQuadro lateralCore p. 252
Checks In TextMaking a CheckQuadro lateralCore p. 22
Concealed Battle ZonesBattle ZonesQuadro lateralFoV p. 119
Connecting Giri To A LordThe Role of the GMQuadro lateralCore p. 293
Crab Clan CulturePart I: Core Identity (Clan and Family)Quadro lateralCore p. 42
Crane Clan CulturePart I: Core Identity (Clan and Family)Quadro lateralCore p. 43
Cross-Ring Opportunities (Optional Rule)Running the GameQuadro lateralCore p. 298
Curriculums And Divergences In RokuganExperience Points and Character AdvancementQuadro lateralCore p. 97
Categories of Advantages and DisadvantagesAdvantages and Disadvantages—Core p. 99
Character Death and RetirementRunning the Game—Core p. 299
Characteristics of Religious GroupsInside a Religious Group—CeR p. 123
Checks to Resist EffectsAdditional Rules for Checks—Core p. 26
Choosing Skill Group, Skill, and Approach——Core p. 142
Choosing Targets out of RangeConflict ScenesQuadroCore p. 253
Clan offices and ministersThe Role of the GMQuadroCore p. 295
ClashesSkirmishesQuadroCore p. 263
Commanders——Core p. 275
Common Forms of DuelsDuels—Core p. 258
Comparing Strife to ComposureUsing Strife—Core p. 29
Competitive ChecksAdditional Rules for Checks—Core p. 26
Complex and Layered ProblemsThe Elemental Imbalance in Games—WotW p. 122
Complicated Tasks and MomentumConflict Scenes—Core p. 253
ComplicationsThe Character—Core p. 39
Compromised——Core p. 30
ConcessionDuels—Core p. 258
Conflict OverviewConflict Scenes—Core p. 249
Conflict Scenes——Core p. 249
Conflicting DutiesThe Role of the GMQuadroCore p. 294
Constructing ConflictsNPC Profile Breakdown—Core p. 310
Corruption——SL p. 132
Corruption Comes to AllCorruption—SL p. 133
Corruption and the CrabCorruptionQuadroSL p. 132
Crafting Weapons and ArmorArtisan Skill GroupQuadroCore p. 148
Creating A Gaijin Culture——PoW p. 74
Creating ScenariosThe Role of the GM—Core p. 288
Creating Supernatural Encounters——CeR p. 127
Creating a Character——Core p. 40
Creating an Elemental ImbalanceThe Elemental Imbalance in Games—WotW p. 123
Critical StrikesHarm and Healing—Core p. 269
Currency in the Cradle of the World——C5W p. 118
Curse DisadvantagesOtherworldly EncountersQuadroC5W p. 129
Custom Advantage and Disadvantage ConceptsCreating Custom—Core p. 137
Custom Dice——Core p. 21
Defending Oneself With A SwordHarm and HealingQuadro lateralCore p. 269
Describing Advantages And DisadvantagesRunning the GameQuadro lateralCore p. 297
Dragon Clan CulturePart I: Core Identity (Clan and Family)Quadro lateralCore p. 44
Dramatic TerrainSilhouette, Range Bands, and TerrainQuadro lateralCore p. 267
DamageHarm and Healing—Core p. 268
DeathHarm and Healing—Core p. 269
DemeanorsNPC Profile Breakdown—Core p. 310
Derived AttributesThe Character—Core p. 36
DescriptionBreakdown of a Skill—Core p. 141
Designating Battle ZonesBattle Zones—FoV p. 119
Designing Religious Groups, Places, and Conflicts——CeR p. 122
Designing Supernatural Encounters——CeR p. 128
Designing a Supernatural NPCDesigning Supernatural Encounters—CeR p. 129
Detailed Conflict BreakdownConflict Scenes—Core p. 250
Developing NPC Motivations through Needs——CoS p. 142
Developing a Custom Advantage or DisadvantageCreating Custom—Core p. 138
Dice SymbolsCustom Dice—Core p. 21
Downtime ActivitiesDowntime Scenes—Core p. 248
Downtime Scenes——Core p. 248
Duels——Core p. 258
Duels at Court—QuadroCoS p. 74
Duty and DesireDeveloping NPC Motivations through Needs—CoS p. 143
Edits!Assembling a Court in Seven StepsQuadro lateralCoS p. 141
Emerald MagistratesUsing Social AttributesQuadro lateralCore p. 305
EncumbranceSilhouette, Range Bands, and TerrainQuadro lateralCore p. 265
Example Uses OfUsing OpportunityQuadro lateralCore p. 28
Experienced PCs (Optional Rule)Using Social AttributesQuadro lateralCore p. 305
Elemental Approaches for Artisan SkillsArtisan Skill Group—Core p. 145
Elemental Approaches for Martial SkillsMartial Skill Group—Core p. 160
Elemental Approaches for Scholar SkillsScholar Skill Group—Core p. 154
Elemental Approaches for Social SkillsSocial Skill Group—Core p. 150
Elemental Approaches for Trade SkillsTrade Skill Group—Core p. 165
Elements of your schoolPart II: Role and SchoolQuadroCore p. 56
Elements out of BalanceNew Terrain Qualities—WotW p. 138
Encountering the Elemental KamiDesigning Supernatural Encounters—CeR p. 130
Enlightenment and DestinyDeveloping NPC Motivations through Needs—CoS p. 143
Equipment——Core p. 228
Equipping for BattleOutfitting an Army—FoV p. 127
Evoking the Legend of the Five Rings SettingThe Role of the GM—Core p. 285
Example Destinies——WotW p. 138
Expanded Mass Battle Rules——FoV p. 109
Experience Points and Character Advancement——Core p. 97
FameUsing Social AttributesQuadro lateralCore p. 304
Fatigue Exceeding EnduranceHarm and HealingQuadro lateralCore p. 268
Forfeiting And Staking Attributes Below 0The CharacterQuadro lateralCore p. 37
Free XP?BondsQuadro lateralCoS p. 136
FallingHarm and Healing—Core p. 269
Fate of the RealmAlternative Campaign Styles—Core p. 307
Fortifications—QuadroCore p. 276
Fundamental NeedsDeveloping NPC Motivations through Needs—CoS p. 142
Gaijin DisadvantagesPart I: Core Identity (Region and Upbringing)Quadro lateralPoW p. 41
Gaijin OptionsPart I: Core Identity (Region and Upbringing)Quadro lateralPoW p. 37
GM Guidance On Social AttributesThe CharacterQuadro lateralCore p. 37
Gaijin Characters—QuadroWotW p. 86
Gaining Advantages and DisadvantagesAdvantages and Disadvantages—Core p. 99
Game Sessions——Core p. 246
Glory in PlayUsing Social Attributes—Core p. 304
Goals of the Game——Core p. 20
Grittier GamesThe Role of the GMQuadroCore p. 288
Harukaze (Sample Nemuranai Armor)Alternative Campaign StylesQuadro lateralCore p. 307
Healers Of Rokugan,Scholar Skill GroupQuadro lateralCore p. 158
Hierarchy Of SkillsArtisan Skill GroupQuadro lateralCore p. 145
How Often To PlayThe Role of the GMQuadro lateralCore p. 283
Harm and Healing——Core p. 268
Harsh ConditionsExpanded Mass Battle RulesQuadroFoV p. 116
Hierarchy of OniOni Generation—SL p. 134
Honor in PlayUsing Social Attributes—Core p. 300
Honor, Glory, and StatusThe Character—Core p. 37
HostagesExpanded Mass Battle Rules—FoV p. 117
How to run a sessionThe Role of the GM—Core p. 282
How to start a campaignThe Role of the GM—Core p. 282
Imperial Family CharactersNew Answers for the Game of Twenty QuestionsQuadro lateralEE p. 229
Impossible DesiresThe CharacterQuadro lateralCore p. 38
Initiative OrderConflict ScenesQuadro lateralCore p. 249
Is Strife Bad?Custom DiceQuadro lateralCore p. 21
Imperial Offices and MinistersThe Role of the GMQuadroCore p. 293
In and Out of Character KnowledgeDeveloping NPC Motivations through NeedsQuadroCoS p. 143
InitiativeIntrigues—Core p. 256
Inside a Religious Group——CeR p. 122
Intrigues——Core p. 254
Keiji (Sample Nemuranai Weapon)Alternative Campaign StylesQuadro lateralCore p. 307
Kata——Core p. 174
Kata CategoriesKata—Core p. 174
Learning The RopesThe Role of the GMQuadro lateralCore p. 283
Leaving A ClashSkirmishesQuadro lateralCore p. 263
Limited Category AccessBuilding a SchoolQuadro lateralPoW p. 80
Linear And Freeform ScenariosThe Role of the GMQuadro lateralCore p. 289
Lion Clan CulturePart I: Core Identity (Clan and Family)Quadro lateralCore p. 45
Language——C5W p. 123
Late ArrivalsConflict ScenesQuadroCore p. 250
Leaders and Actions——Core p. 276
Matching Rings With SkillsMaking a CheckQuadro lateralCore p. 22
Maximum And Minimum RangeSilhouette, Range Bands, and TerrainQuadro lateralCore p. 265
Meaning In ArtArtisan Skill GroupQuadro lateralCore p. 146
Minimum ValuesAdditional Rules for ChecksQuadro lateralCore p. 27
Multiple Terrain TypesSilhouette, Range Bands, and TerrainQuadro lateralCore p. 267
My Word Against YoursScholar Skill GroupQuadro lateralCore p. 157
Maintaining an Army on CampaignExpanded Mass Battle Rules—FoV p. 115
Making a Check——Core p. 22
Managing PlayersThe Role of the GM—Core p. 283
Mapping the AreaBattle Zones—FoV p. 118
Marshaling an ArmyExpanded Mass Battle Rules—FoV p. 109
Martial Skill Group——Core p. 160
Martial SkillsMartial Skill Group—Core p. 162
Mechanical GuidanceThe Elemental Imbalance in Games—WotW p. 127
Minimum TNAdditional Rules for Checks—Core p. 27
Miyamoto Musashi on MasteryThe CharacterQuadroCore p. 35
Modifying the Dice PoolAdditional Rules for Checks—Core p. 27
Money and PowerExpanded Mass Battle RulesQuadroFoV p. 110
Multiple elemental Approach OptionsRunning the Game—Core p. 296
Narrative And Conflict ModesNarrative ScenesQuadro lateralCore p. 247
Nervous Habits And TellsUsing StrifeQuadro lateralCore p. 29
New OpportunitiesConflict ScenesQuadro lateralCore p. 252
New TechniquesA Revised Game of Twenty QuestionsQuadro lateralWotW p. 86
No Lord To ServeThe CharacterQuadro lateralCore p. 39
NPC Profile Breakdown——Core p. 309
NPC TypesNPC Profile Breakdown—Core p. 309
NPCs Are People TooNPC Profile BreakdownQuadro lateralCore p. 309
NPCs and ChecksNPC Profile BreakdownQuadroCore p. 309
Narrating StrifeUsing StrifeQuadroCore p. 29
Narrating a Check’s ResultsMaking a Check—Core p. 25
Narrative Scenes——Core p. 247
Narrative UseUsing Advantages and Disadvantages in Play—Core p. 100
New Advantages——PoW p. 68
New Answers for the Game of Twenty Questions——EE p. 228
New Schools——WotW p. 86
New Terrain Qualities——WotW p. 138
New Terrain Types——FoV p. 122
Ninjō (Desire) and Giri (Duty)The Character—Core p. 38
Non-Player Characters——Core p. 308
One Lord, Myriad SamuraiThe Role of the GMQuadro lateralCore p. 294
Order For Making Initiative ChecksConflict ScenesQuadro lateralCore p. 250
Offering Choices and Determining ConsequencesThe Role of the GM—Core p. 288
One-Roll Duels (Optional Rule)DuelsQuadroCore p. 261
Oni Generation——SL p. 134
Opportunity amidst CorruptionSpending Opportunity in Shadowlands Games—SL p. 130
Opportunity in the ShadowlandsSpending Opportunity in Shadowlands Games—SL p. 130
Optional Rule: SubskillsChoosing Skill Group, Skill, and ApproachQuadroCore p. 143
Optional Rules: Language BarriersLanguage—C5W p. 123
Other Supernatural ElementsDesigning Supernatural Encounters—CeR p. 130
Otherworldly Encounters——C5W p. 125
Outfitting an Army——FoV p. 127
Outfitting and TrainingExpanded Mass Battle Rules—FoV p. 112
PCs SurrenderingExpanded Mass Battle RulesQuadro lateralFoV p. 117
Phoenix Clan CulturePart I: Core Identity (Clan and Family)Quadro lateralCore p. 46
Pros And Cons Of One-Roll DuelsDuelsQuadro lateralCore p. 261
PlayersGoals of the Game—Core p. 21
Playing the Game——Core p. 20
Prevalence of the SupernaturalThe Nature of Supernatural Encounters—CeR p. 127
Putting It All TogetherBuilding a Religious Group—CeR p. 126
Putting It All TogetherDesigning Supernatural Encounters—CeR p. 130
Quotes From Akodo’s LeadershipSpending Opportunity in Times of WarQuadro lateralFoV p. 139
Readied Weapons In Mass BattlesStrategic ObjectivesQuadro lateralCore p. 277
Real-World Origins Of KomainuDesigning Supernatural EncountersQuadro lateralCeR p. 129
Repeated InjuryHarm and HealingQuadro lateralCore p. 270
RetreatingStrategic ObjectivesQuadro lateralCore p. 278
Rewards In DeathUsing Social AttributesQuadro lateralCore p. 302
Room To BreatheThe Role of the GMQuadro lateralCore p. 285
RoundingThe CharacterQuadro lateralCore p. 36
Range BandsSilhouette, Range Bands, and Terrain—Core p. 265
Real-World Experience versus School SecretsExperience Points and Character AdvancementQuadroCore p. 98
Removing StrifeUsing Strife—Core p. 29
Requisitioning ItemsSamurai and Money—Core p. 229
Resolving an IntrigueIntrigues—Core p. 257
Ring DiceCustom Dice—Core p. 21
Rise from the DustAlternative Campaign Styles—Core p. 306
Roleplaying the SpiritsThe Role of the GMQuadroCore p. 287
Roleplaying the afflicted conditionCorruptionQuadroSL p. 133
Roll and KeepCustom Dice—Core p. 21
Rules AdjudicationRunning the Game—Core p. 296
Rules for Otherworldly EncountersOtherworldly Encounters—C5W p. 125
Running the Game——Core p. 296
Rōnin, Gaijin, And PeasantsPart I: Core Identity (Region and Upbringing)Quadro lateralPoW p. 31
Sample Characters:NPC Profile BreakdownQuadro lateralCore p. 311
Samurai As FoesAlternative Campaign StylesQuadro lateralCore p. 306
Scorpion Clan CulturePart I: Core Identity (Clan and Family)Quadro lateralCore p. 47
Scorpion HonorUsing Social AttributesQuadro lateralCore p. 302
Secret Social ObjectivesIntriguesQuadro lateralCore p. 255
Setting The FieldLeaders and ActionsQuadro lateralCore p. 276
Shattering ParryHarm and HealingQuadro lateralCore p. 270
ShinobiPart I: Core Identity (Clan and Family)Quadro lateralCore p. 54
Speaking During ActionsConflict ScenesQuadro lateralCore p. 251
Spending On Initiative ChecksConflict ScenesQuadro lateralCore p. 250
Spurring Advantage UseRunning the GameQuadro lateralCore p. 297
Starting A New CampaignThe Role of the GMQuadro lateralCore p. 282
Summary Of A Duel TurnDuelsQuadro lateralCore p. 259
Summary Of A Mass Battle TurnCommandersQuadro lateralCore p. 275
Summary Of A Skirmish TurnSkirmishesQuadro lateralCore p. 264
Summary Of An Intrigue TurnIntriguesQuadro lateralCore p. 256
Supernatural InvestigationThe Role of the GMQuadro lateralCore p. 290
Sample TNsMaking a CheckQuadroCore p. 24
Sample Tasks, Target Numbers (TNs), and TimesBreakdown of a Skill—Core p. 141
Samurai and Money——Core p. 229
Scaling EffectsUsing OpportunityQuadroCore p. 28
Scenes——Core p. 247
Scenes and Conflicts——Core p. 246
Scholar Skill Group——Core p. 154
Scholar SkillsScholar Skill Group—Core p. 156
Security and SafetyDeveloping NPC Motivations through Needs—CoS p. 143
Seeing through LiesScholar Skill GroupQuadroCore p. 159
Seizing ResourcesExpanded Mass Battle RulesQuadroFoV p. 114
Setting the TermsDuels—Core p. 258
Shadowlands Terrain Qualities—QuadroSL p. 8
SilhouetteSilhouette, Range Bands, and Terrain—Core p. 265
Silhouette, Range Bands, and Terrain——Core p. 265
Skill DiceCustom Dice—Core p. 21
Skill Groups——Core p. 141
Skill RanksThe Character—Core p. 35
Skills——Core p. 140
Skills and Checks——Core p. 141
Skirmishes——Core p. 262
Social BelongingDeveloping NPC Motivations through Needs—CoS p. 143
Social ObjectivesIntrigues—Core p. 254
Social Skill Group——Core p. 150
Social SkillsSocial Skill Group—Core p. 151
Societal StorytellingThe Elemental Imbalance in Games—WotW p. 122
Source MaterialsDesigning Supernatural Encounters—CeR p. 128
Special Rules for SkirmishesSkirmishes—Core p. 262
Special Rules of DuelsDuels—Core p. 259
Special Uses of MedicineScholar Skill GroupQuadroCore p. 157
Spending Opportunity in Shadowlands Games——SL p. 130
Spending Opportunity in Times of War——FoV p. 138
Spending Opportunity in “Winter Court” Games——CoS p. 132
Spirit PactsOtherworldly Encounters—C5W p. 131
Status in PlayUsing Social Attributes—Core p. 305
Steps of a CheckMaking a Check—Core p. 22
Story-First GroupsThe Role of the GMQuadroCore p. 286
Strategic Objectives——Core p. 277
Structured TimeConflict Scenes—Core p. 249
SuffocationHarm and Healing—Core p. 269
Supernatural HostilityThe Nature of Supernatural Encounters—CeR p. 128
Sustaining the ArmyOutfitting an Army—FoV p. 129
Techniques In Curriculum TablesPart II: Role and SchoolQuadro lateralCore p. 56
Telling A StoryBuilding a SchoolQuadro lateralPoW p. 83
Temporary Status ModifiersExpanded Mass Battle RulesQuadro lateralFoV p. 110
The Currency Of RokuganSamurai and MoneyQuadro lateralCore p. 229
The Etiquette Of Killing In DuelsDuelsQuadro lateralCore p. 258
The High SeasTrade Skill GroupQuadro lateralCore p. 168
The Right Level Of DetailBreakdown of a SkillQuadro lateralCore p. 141
Timing Of Being Compromised And UnmaskingCompromisedQuadro lateralCore p. 30
Tracking NPC StrifeNPC Profile BreakdownQuadro lateralCore p. 309
Tracking RangeSilhouette, Range Bands, and TerrainQuadro lateralCore p. 266
Table 8–1: Examples of——Core p. 328
Tactical GroupsThe Role of the GMQuadroCore p. 289
Tainted OpportunitiesSpending Opportunity in Shadowlands Games—SL p. 130
Taking TurnsIntrigues—Core p. 256
Targeting and ChecksAdditional Rules for Checks—Core p. 27
Technique StructureWhat are Techniques?—Core p. 172
Techniques——Core p. 171
TerrainSilhouette, Range Bands, and Terrain—Core p. 267
The Art of InvestigationTrade Skill GroupQuadroCore p. 170
The Character——Core p. 32
The Clans’ Views of BushidōUsing Social AttributesQuadroCore p. 301
The Coins of the Empire of RempetCurrency in the Cradle of the WorldQuadroC5W p. 118
The Court Sheet——CoS p. 144
The Djinni and the Scorpion QueenCurrency in the Cradle of the WorldQuadroC5W p. 119
The Elemental Imbalance in Games——WotW p. 122
The Five RingsThe Character—Core p. 32
The Game MasterGoals of the Game—Core p. 21
The Game Master——Core p. 281
The Group’s Place in SocietyInside a Religious Group—CeR p. 123
The Nature of CorruptionCorruption—SL p. 132
The Nature of Supernatural Encounters——CeR p. 127
The Nature of the Shadowlands——SL p. 8
The Role of the GM——Core p. 282
The Tenets of BushidōUsing Social Attributes—Core p. 301
ThemesThe Elemental Imbalance in Games—WotW p. 122
Timing Scenes and SessionsNarrative ScenesQuadroCore p. 247
Trade Skill Group——Core p. 165
Trade SkillsTrade Skill Group—Core p. 167
Turning Advantages and DisadvantagesUsing Advantages and Disadvantages in Play—Core p. 100
Types of Advantages and DisadvantagesAdvantages and Disadvantages—Core p. 99
Types of ScenesScenes—Core p. 247
Unarmed Attack ProfilesMartial Skill GroupQuadro lateralCore p. 164
Unicorn Clan CulturePart I: Core Identity (Clan and Family)Quadro lateralCore p. 48
Universal TiebreakerAdditional Rules for ChecksQuadro lateralCore p. 26
Unusual SchoolsNew Answers for the Game of Twenty QuestionsQuadro lateralEE p. 228
Using NPC Advantages And DisadvantagesNPC Profile BreakdownQuadro lateralCore p. 310
Uncommon Languages in RokuganLanguage—C5W p. 124
UnmaskingCompromised—Core p. 30
Using Advantages and Disadvantages in Play——Core p. 100
Using Approaches from Other Skill GroupsChoosing Skill Group, Skill, and Approach—Core p. 142
Using Battle ZonesBattle Zones—FoV p. 119
Using Bonus Successes for Extra EffectRunning the Game—Core p. 297
Using Lords and DutyThe Role of the GM—Core p. 293
Using Opportunity——Core p. 28
Using Real-World BeliefsThe Nature of Supernatural EncountersQuadroCeR p. 127
Using Social Attributes——Core p. 300
Using Strife——Core p. 29
Using in PlayRunning the Game—Core p. 298
Vigilance To NoticeThe Role of the GMQuadro lateralCore p. 290
Void PointsThe Character—Core p. 36
What Do I Actually Say?IntriguesQuadro lateralCore p. 257
What Do You Mean, “Prices Vary By Region/Year”?Samurai and MoneyQuadro lateralCore p. 229
What Is Left UnsaidUsing Social AttributesQuadro lateralCore p. 303
What Is The Game Master's Role?Custom DiceQuadro lateralCore p. 21
When To Skip A Conflict SceneConflict ScenesQuadro lateralCore p. 249
When To Use A DuelDuelsQuadro lateralCore p. 258
When To Use A SkirmishSkirmishesQuadro lateralCore p. 262
When To Use An IntrigueIntriguesQuadro lateralCore p. 255
Who Knows About This?Part I: Core Identity (Region and Upbringing)Quadro lateralPoW p. 43
Why Build New Religious Groups?Inside a Religious GroupQuadro lateralCeR p. 123
What About Standing Armies?Expanded Mass Battle RulesQuadroFoV p. 109
What are Techniques?——Core p. 172
When to Apply Advantages and Disadvantages to ChecksUsing Advantages and Disadvantages in PlayQuadroCore p. 137
When to Make a CheckMaking a Check—Core p. 22
When to Reveal or Conceal the TNRunning the Game—Core p. 297
Who’s in Charge Here?The Role of the GM—Core p. 282
Why Does a Religious Group Exist?Inside a Religious Group—CeR p. 122
Your Game, Your ROkuganThe Role of the GMQuadroCore p. 284
as a DescriptorUsing Opportunity—Core p. 28
as a Narrative ToolUsing Opportunity—Core p. 28
duke’s gaijin culture exampleCreating A Gaijin CultureQuadroPoW p. 75
in EspionageSpending Opportunity in “Winter Court” Games—CoS p. 133
in NegotiationsSpending Opportunity in “Winter Court” Games—CoS p. 132
in RomanceSpending Opportunity in “Winter Court” Games—CoS p. 133
intrigues: new social objectives——PoW p. 183
statistics and questionsCreating A Gaijin Culture—PoW p. 74
tactical unmasking——PoW p. 183
“Low” SkillsTrade Skill GroupQuadroCore p. 167
“You” The Player And “You” The CharacterThe CharacterQuadro lateralCore p. 35